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Showing posts with label Board Games. Show all posts
Showing posts with label Board Games. Show all posts

Monday, April 07, 2014

Random - Happy B'Day to me & Quick Update

That’s right, I hit 31 today (7th April) and we honestly had a fantastic weekend (re: Tabletop Day on Saturday and out for dinner on Sunday night). The only downside is our Alhambra Big Box didn’t arrive today but should be here tomorrow!

Anyway, that aside, quick update: It has been a busy year. I’ve probably said that somewhere once before, here or on my G+ page, but I’ll say it again. Busy year, even just mentally.

I’ve had my hand in a few playtesting projects, sometimes all at the same time, and that threw my free brain time out the window. Hence, now I am breathing a breath of fresh air as I have nothing on my plate at present. 

Never again will I do concurrent projects!

Two of those playtested projects I can mention but that is all I can do as Fantasy Flight Games have announced them (The Last Banquet and Eldritch Horror’s expansion: Forbidden Lore). Anything else though is under wraps, for now, due to NDA.

 I have a huge review I am working on slowly and finding it is more of a handful than I anticipated. I’ll be putting up, eventually, a review for Final Fantasy 14: A Realm Reborn, the re-released MMO from Square Enix. I’ve never reviewed a MMO before as I normally think “What is the point?” when they are ever changing. FFXIV is different. Since their re-release in August 2013, the game has only been getting better and better with each major patch (2 in 6 months). 

I started doing the review and realised it will be HUGE unless I rein it in. That is where I am at at present: getting it slowly organised into the “What makes FFXIV better than the rest?”. For a simple reaction from us: It has made us not look at any other game as there is always something to do, and that isn’t including end game (re: raid) content.

Either way, with that out of the way, I also after the weekend have got back into board gaming a bit more as the son is itching for more and more Sentinels of the Multiverse. Both the wife and I agree that it is our most favourite card game (ever!) and hence we will be working on our own box design to safely hold all the cards (base game + 3 expansions) and whatever else comes. The expanded edition box does hold all the cards but it really is a “Wafer thin’ situation.

After this busy first quarter, I am hoping of some more posts here or at least socialising on the G+ page I have now while working out what else I will be doing this year in the Shiny realm.

I hope you all have a good easter, whether you celebrate it or not, as to me: all that matters is bringing the family together!

Sunday, April 06, 2014

Our International Tabletop Day 2014!

International Tabletop Day 2014

That's right, we did our part in Tabletop Day this year and even the 14 y/o was all hyped. I have never seen him sit at the table for so long without getting bored! It was definitely a VERY good day for our 3-person Tabletop Day in our house :D

Next year, I will organise an event at the local library here as I didn't think of it for this year. I'll do up the page over at www.tabletopday.com with all the details and I'll publicise it for next year. It'll be good to get our board game group together (once in a blue moon at present) and to show others what we do. We wanted to do a club but never worked out, this instead is once a year and easily organised.

Now you ask, "What the heck is Tabletop Day? Is that like.. Monopoly?" Yes, this was what I was asked when I had my blood test Saturday morning >.> My answer: "Not just Monopoly but more complicated ones, card games and other board games." It was hard to describe to someone who thought of Monopoly and Mouse Trap when thinking on board games.

Now, back to what I was saying, what is Tabletop Day?


Our group wasn't extravagant but it was still a lot of fun with my wife, son and myself playing from around midday till 9:30pm (with a break for shopping) when the official part ended (wife/son played a few more Fluxx games afterwards).



The idea of our day was we picked one medium length game and one short game each. The collection and order the dice rolled them into was:
  1. Dungeons and Dragons: Wrath of Ashardalon (Son's medium)
  2. Small World (My short)
    • This was via Steam as we lack the tabletop version of it but LOVE Small World
  3. Sentinels of the Multiverse+3 Expansions (My medium)
  4. Monty Python Fluxx (Wife's short)
  5. Discworld: Ankh-Morpork (Wife's medium)
  6. Uno (Son's short)
    • We used elimination rules we learnt via the XBLA Uno game as it is nice and quick!
Dungeons and Dragons: Wrath of Ashardalon

D&D Wrath of Ashardalon @ Wizards of the Coast

Adventure 3: Roghar's Gear

  • Tmara: Wizard, Cleric
  • Aramis: Rogue
  • Myself: Paladin, Fighter
We opted to play all the classes rather than just three because it really was a hard choice on who to take in with us. The adventure went really smooth, to be honest. I believe it would have gone pear-shaped if we had split up and kept spawning new rooms. We did branch off (see path above that goes to the right) but doubled back to the path that was heading north on the picture to eventually lead to the Vault.

Special mention has to go to Aramis' Rogue who managed to wipe out all 4 monsters on 1 tile with one attack! It made our life easier with that, that is for sure!

Winner: Players!

Small World 2 [Digital]
  • Tmara: Seafaring Gypsies > Mounted Giants > Pillaging Humans
  • Aramis: Corrupt Homunculus > Catapult Tritons
  • Myself: Merchant Orcs > Wealthy Sorcerers > Berserking Elves
I had a good lead in this game actually with the Merchant Orcs raking the gold in but by the end, I was beaten by Tmara by a good 20 or so gold. Her total was 103, with myself around 80 and Aramis was around 60.

Winner: Tmara!

Sentinels of the Multiverse


Environment: The Block

Hero Lineup

  • Tmara: Nightmist
  • Aramis: Chrono Ranger
  • Me: Unity
This is one of my top favourite co-operative games (and our only Super Hero game, I believe) because of how much it really, REALLY has the deciding factor on how well the players work together (as well as who the heroes are, sometimes).

So far with Sentinels of the Multiverse, we have the first 3 expansions of Rook City, Infernal Relics and Shattered Timelines and eventually, we will have the rest of them when they all come out..

We honestly looked like it was going to be left as Tmara vs the Boss for half the game there as the infection the Plague Rat kept taking both Aramis and myself down. Ultimately, Aramis made a huge sacrifice to take one for the team and then his Incapacitated Powers kicked in and oh my gosh, did that become the deciding factor for the heroes to succeed!

Each of Aramis' turns, he kept giving Tmara or myself the ability to play a card or do a power.

Even before his demise too, I was finding it tricky with bringing out more Mechanical Golems as Unity but both Aramis and Tmara gave up equipment for the greater good (even used a ring to make a small Raptor Golem!).

Both Tmara and myself kept ourselves upright to see the Plague Rat fall and be locked up in The Block for one more day but we couldn't have done it without Chrono Ranger sacrificing himself.

Winner: Players!

Fluxx: Monty Python


Monty Python Fluxx @ Looney Labs
This one is harder for me to summarise because if you have ever played a Fluxx (we only own Monty Python, at present), it is a cluster---- and hence cannot state what happened unless you were there!

The game's rules went to Draw 5 and Play 1, to Play All, Play 4, Draw 4, Outrageous Accents, and the eventual stealth win by...

Winner: Aramis!

Discworld: Ankh-Morpork

Discworld: Ankh-Morpork @ Treefrog Games

  • Tmara: Lord Vetinari (1 minion away from winning)
  • Aramis: Commander Vimes
  • Me: Dragon King of Arms (I won with 8 trouble markers on the board)
This is Tmara's favourite in our collection because not only is it Discworld (re: Terry Pratchet Universe) but it is perfectly executed both with art style and the mechanics.

It is a worker placement game where you have a limited number of workers to place on the board while playing cards each turn and ultimately trying to get your individual victory condition. All while this happens, while you are trying to win, you are trying to do so in a way that doesn't tip off the other players on who you are playing!

In our game, Tmara's Lord Vetinari was trying to get a certain number of minions onto the board to win. I (Dragon King of Arms) was trying to cause as much trouble (the round black markers) and when there was 8 on the board at the start of my turn, I won. Aramis, alternatively, was Commander Vimes and his only victory condition was the draw deck had to run out (ie that Vimes held the city together, through thick and thin).

Tmara was 1 minion away from her victory when I myself just smuggly said "I win" much to their bewilderment. Aramis may have lost but he definitely slowed my trouble placement down as well as assassinating Tmara's minions.

The other Personalities you can play is 3 of them are controlling a set amount of areas on the board (Lord Selachii, Lord Rust, Lord de Worde) or having a certain net worth of money and buildings (Chrysoprase).

If you are a Discworld fan, we highly recommend this game as it drips Discworld both in the art work and the mechanics on each card from anything like CMOT Dibbler to the Seamstresses Guild.

Uno: Elimination

We love the Elimination rules that we first learnt via XBLA's Uno game. The rules are simple: If you can't play a card, you are out. We had tokens on the table and the first player with three was the winner.

At the end, Aramis had 3, Tmara had 2 and I had *mumbles*.. yes, I said none.. I had no tokens at the end >.>

Winner: Aramis!

Overall Tabletop Day Champion

Taking only the competitive games into account here...

Tmara: 1 game (Small World)
Myself: 1 game (Discworld)
Aramis: 2 games (Fluxx & Uno)

Overall Champion for 2014 goes to Aramis!

Friday, January 10, 2014

Tabletop Buys - Oh the horrors of clearances!

Expensive week,  yes we have had,  hmm.

The purchases were done a day before the car broke down too!

Oh well,  these things happen but gaming prevails.

Prior to finding out some clearances,  I put in an order of:

- Star Wars: Edge of the Empire Core Book (tabletop roleplay)
- Star Wars Roleplay Dice
- Fudge Dice (Centurion set)
- Tsuro of the Seas (board game)

Then the clearances happened at games empire with regards to Star Wars...

WotC Star Wars Saga Sourcebooks ($10 each)
- Scavengers Guide to Droids
- Galaxy of Intrigue
- Threats of the Galaxy

Star Wars Miniatures
- repacked booster of minis from any set.

The minis I planned on more as they are selling 12 booster packs of some sets for $50 each.  With the car breaking down though,  this will be on backburner.

I'll post pictures on the items when they arrive!

Friday, December 27, 2013

Tabletop Gaming - First Impression - Firefly the Board Game


Firefly the Board Game @ Board Game Geek

This was my present for the wife and I for Christmas and it hit off better than I anticipated! We heard the comments post-release of at least one aspect of the game that rang sour for people and we experienced that in our 2nd game but ultimately: We still love the game a LOT. 

We love Firefly/Serenity and this game is very well done to bring out that dangerous, risky business.

Our 1st game was the additional Story Mission from the game site called "First Time in the Captain's Chair".

This game was only 75 minutes long and we never felt anything to be a problem and understood all the rules just fine. It was successful in execution with our thoughts. We hadn't come across the cruelty of losing one's contraband for a mission in that play.

The 2nd Game (The King of all Londinium) was longer. It clocked in at almost 3 hours but for good reason.

I found my progression slow to get where I needed to be but that was just my own fault while Tmara had her contraband taken from her when I placed an Alliance Cruiser on her space. Until she learnt to stop trying to get Nav Cards where Salvage Ops appeared and to start doing missions with some extra equipment.

In the end, Tmara clawed her way from nothing to win! This was impressive and I loved that I lost because it literally was neck and neck at the end there. If Tmara hadn't dived into the last Goal (all hail River Tam!) I was one Full Burn away from my attempt and I would have just as easily completed it.

To add insult to injury, the planet for the last goal had Reaver on it and while doing a Full Burn, Tmara drew Reaver Bait and then evaded it to end on the Goal planet to solidify her success!


Here is the final look of the game board for Game #2

It was an epic win to a longer than normal game but it was 100% fun.

Now, onto our impressions.

The game is fantastic for our Firefly itches and the length is respectable but it can derail for a player if something goes wrong. But the major thing is, if it goes wrong, it's because you risked it too much like going on Full Burn through Alliance Space with contraband without a Cry Baby upgrade or something akin to that. It is risk vs reward and it works.

The only downside we saw was not so much player interraction except for being able to screw over other players when they Full Burn and a bad card comes up (where another player does the shifting of the Alliance Cruiser/Reaver Cutter) or by giving Disgruntled Crew a better offer to jump ship.

The first expansion that is coming will infact add Piracy to the game where you can attack another player and steal their cargo/contraband/etc. The game therefore shows promise that the developer knows what it needs to enhance the game further.

The main aspect we want to see is more Story Cards. They are fantastic and varied! The 3rd game we'll be playing this weekend will be one that everyone starts out with a Warrant and has to make $12,000 before they can retire. He/she who gets their dictates the game is about to end and everyone has to take off their cash the Pay of a mission they have yet to complete and see who has the most money left in the end. It sounds fantastic and very different from what we had just done!

Overall, very impressed and love now having a Firefly game on the shelf to relive or live on the 'Verse in our household!

And as per always, we aim to misbehave!

Saturday, December 21, 2013

Tabletop Gaming - First Impressions - Forbidden Island


This will be the first of my First Impressions as there is usually a long time between playing the game for the first time and feeling comfortable doing a review, therefore the First Impressions was born and starts here.

We just got this game today as our Secret Santa and decided it was time tonight. Over a glass of sparkling Merlot (anniversary gift from in-laws), we found the game was VERY easy to set up and just as easy to understand.

Eventhough we saw it on Tabletop over at Geek & Sundry, and we needed a slight refresher as it has been a few months since we saw it, it was very easy to pick up and play.


At this point, we love trying to find games that aren't so hard to learn to play or grasp at the rules so we can get the family (who aren't as into board gaming as we are) and infect them with the bug from time to time.

From this one game, this first impression: Forbidden Island will be one of those games that we will pull out and show them after we have a few games under our belt. It was simple to understand, simple to do a turn (approx 10-15 seconds, if that, per turn including drawing/resolving of cards) but the execution of trying to win was a little bit more of a challenge.

We did our first game just now at the novice difficulty as the Engineer (wife) and Diver (myself) and it didn't look at any point that we would lose but a few of the Water Rises! cards could have turned the tide (pun intended) on our game. We kept on the ball, kept locations shored up and let others sink to the ocean floor when we didn't need them anymore or they didn't pose as an issue to our victory.

The game ended as a victory, took no more than 30 minutes to get onto the helicopter and to safety.

Forbidden island is a huge thumbs up from us as a nice, quick game that on harder difficulties will have us pulling our hair out. The game is definitely a different addition to what we own and hence it'll be hitting the table as often as we can.

Lifting off the Island!
Again, thanks to Ranni for bringing it to our table as the gift!

XMAS - And now the Secret Santa to me has arrived!

So this is what spurred me on to do the delayed draft over this busy period. As Tmara and I were leaving the house today, there was a small Barnes & Noble parcel on our front doorstep. This was odd for us since it is a Saturday today!

For my last few days, this parcel was a much needed smile on my face!

I have a parcel coming with a present for Tmara and I (one we know of, Firefly the Board Game & Shattered Timelines expansion to Sentinels of the Multiverse) and after a round trip of the city and back to the main depot AND then now it being on the courier here in Mount Gambier, it wasn't delivered at all yesterday. No idea why. I could only guess they had so much to do that it wasn't gotten to and will arrive Monday. It didn't stop me though looking out the window today hoping it would arrive.

Instead, this arrived!


This was a present out of left field. It completely blew me away. This is a game we watched on youtube on Tabletop (Geek&Sundry) and I loved the idea of it BUT I never added it to a wishlist here on this blog or on BoardGameGeek as I forgot to. So to see it end up at our doorstep was a.. well.. pleasant isn't the right word. It just blew me away and turned my frown upside down!

Forbidden Island from what we saw reminded me of Pandemic in nature where you need to do as much as you can before the game defeats you, almost like a puzzle, but with Forbidden Island it is the fact there is no 'cure' like Pandemic and instead you are trying to get off the island before it sinks. We're now home alone as the 14 year old just went to his dad's in Tasmania for Christmas and the next 2 weeks, we're looking forward to breaking this out asap to learn it before he returns :D

Now, with all that blathering over and done with, comes the other reason I laughed out loud in the car when I opened the parcel: the subject of who my Secret Santa was!

My secret santa was none other than Ranni Moonbeam/Teresa Tuggle! The same one I had! As Stephanie Morrow mentioned in email to me before, she couldn't help but chuckle at the fact that we both had randomly become each other's secret santas! 

Ah the fun of how the dice fall :D

Many thanks again to Stephanie/Stargrace and Teresa/Ranni! You both made my Xmas and I am glad I did the same for Teresa. Time to prepare for next year :D

Thursday, August 15, 2013

Random - Quiet Week

With news hitting my ears about a family member dying, I've been a little quieter than normal online at times but after the weekend, I felt good again and back into spirits. We've been playing a loaned copy of A Castle for All Seasons and we've been loving it.

In the meantime, my copy of Sentinels of the Multiverse looks like it will be here tomorrow as it arrived in Melbourne at 5:12am today. Depending how I feel, this weekend may well be like the last weekend: Next to no video gaming and only playing tabletop games with the odd TV show here and there to break it up.

Bring on the weekend!

Monday, August 05, 2013

Tabletop Gaming - Review - Defenders of the Realm

Defenders of the Realm @ BGG
Back when the main cooperative games we had were Arkham Horror and Pandemic, I asked a friend for any other recommendations. What we got was a Pandemic-like game that was actually reliably hard!

The game itself isn't very hard to set up at all and it gets randomized per the cards you draw to determine where pieces are placed. In the end of the setup, it generally looks like this:

Tabletop Gaming - Review - Star Trek Catan


Star Trek Catan @ BGG
 Prior to playing Star Trek Catan, my wife, son and myself had only had the experience of playing some board games, like Catan, via the Xbox 360. We loved playing it that way because it didn't require such an investment to play it on the table. After some time though with the digital editions not getting as much love as the table versions, we eventually had to give in.

Tuesday, July 23, 2013

Tabletop Gaming - Much spending has been had...

Tax return has been and gone. Most of it was on bills and a huge shop but I did manage to get some shinies.

  • Star Trek Catan (On it's way)
  • X-Wing Wave 1 & 2 Miniatures (Almost in stock to send as one parcel)
  • Warhammer Fantasy Roleplay 3e: Blackfire Pass & The Enemy Within (Stock being picked)
Really looking forward to them arriving. I just got Masks of Nyarlathotep for Cthulhu that I am going to be running and later on I will run Enemy Within for WFRP3e when I relearn all the rules. 

That is the part I love about Cthulhu. I've not played it at tabletop in like 10 years or more now, close to 15 (ye gads!) but did GM it briefly on a forum. Either way, the rules are still up in my head. They are not confusing at all or complicated like other RPGs can be. When the Cthulhu one does start, one of the players is not only new to Cthulhu but new to roleplaying! Hopefully I can scar her for life..

Monday, July 01, 2013

Random - Slow week is slow

So my last blog entry before the review where I said things were slow and then suddenly I was hit with a muse and got 1.5 reviews done (Yes, I am looking at you, Blood Bowl Sudden Death that is still half done..).

As of today, I've had an injection into my left shoulder for the bursitus there, so I am hoping with that and the panadene forte, I will get back into it. It really did drain my mental power (hah! Those who know me, would laugh at me and mental >.>) and hoping it will come back soon.

On another topic, my geek nature of Star Wars has overflowed into the realm of biting the bullet and getting two core sets of Star Wars X-Wing Miniatures Game and I have also infected another in our board game group who has quite a bit on order.

We're both really, REALLY looking forward to possibly doing a tournament in due time depending on interest in our group and any of the others or perhaps if there is any locals who play it.

With all this, Tmara and I are trying to get back into playing some games 2-player here, one of which is to be Arkham Horror since it has been a long while. We've also not gone back to Space Alert since our first game and that one I want to revisit.

We'll see how things go since honestly.. we've left Guild Wars 2 in the dust for now and we've subscribed to Star Wars Old Republic again to get our stories done now that Tmara has a newer PC that can actually run it efficiently. That part has been a LOT of fun.. We've almost finished our first toons (my Bounty Hunter, her Sith Warrior) which hit level 43 last night.

Monday, June 17, 2013

Tabletop Gaming - Review - Lords of Waterdeep


















Lords of Waterdeep Review @ BGG

Where do I start?

I'll start with the simplest of simple three words I could say:

We.
Love.
It!


This game, unlike some of our other favourite games, is not co-operative and instead of competitive. Our household really does prefer not delving into competitive games since some of us (not naming myself >.>) are sore losers. This game though, is one of our few that we have no problem whatsoever about playing and easily recommend it to others who may be afraid of playing a competitive game!

We have only played the game most of the time with a minimum of three players and a single match of five players. The three player game was my wife, our 13 year old son and myself while the five player game was those players plus the parents. The three of us love it, the parents got the hang of it and liked it more than other games we have because of how easy it was to learn.

My wife and myself LOVE board gaming yet prefer to play games that aren't too confusing or at least the rules are easy to grasp to lower the need to worry about rulebook the whole game. When it comes to Lords of Waterdeep, the game's rules are almost the most simple we've ever experienced where instead of holding onto the rulebook, you look at the cards and they explain it all to you. It almost has the simplicity of Fluxx (we own Monty Python Fluxx) in that regard.

We are also Dungeons and Dragons fans for the pen and paper tabletop gaming and hence we bought previously the game Wrath of Ashardalon and haven't really gone back to it since (more because of it's rules vs what we'd expect from 4th Edition D&D) but Lords of Waterdeep was a breath of fresh air with the emphasis on worker placement rather than another roleplay board game.

Instead of going to a dungeon, Lords of Waterdeep is about vying for power within the City of Splendors, Waterdeep. Each lord or Lady has their own agenda that is kept secret from the other players while you try to amass whatever your current Lord/Lady needs to win the game.

As previously mentioned, Lords of Waterdeep is a worker placement game where you are trying to place your meeples in the city where you gain the best benefit of more people on your side (cleric, fighter, rogue & wizard) to help complete quests or perhaps to get more gold to help purchase more real estate in the city.

The game itself doesn't feel like you are doing nothing at any time and doesn't feel like it goes on for too long or short. Each game will be approximately 30 to 60 minutes in length and all actions occur nice and quick in a simultaneous manner. There are pause moments but the game flows smoothly enough that even our 13 year old was eager to play and his attention span is well.. He's a 13 year old with ADHD, you do the math on how many can sit and play a board game for up to an hour or more!

A side note for those who, like myself, have fun working out how to store a game (re: Arkham Horror) when not using the box: Whoever came up with the final idea for Lords of Waterdeep's box design was a genius! There is just enough room for everything, every wooden cube, every meeple, every card, all has it's designated place as instructed in the back of the rulebook!

The only downside I can think of with the whole game and this is me fishing for this is the variety of what the Lords/Ladies have to do to do to win the game are not as varied as I would have liked. They are mostly similar in what they have to do except for one or two that are different to the rest.

That is literally the only negative I can think of and I believe my wife will agree with me, heck even the son too. It is by no means a turn off for us since we still really, really enjoy it. This one negative I believe will be easy to fix, perhaps, with expansions. One such expansion is on it's way (Scoundrels of Skullport) which we are very much looking forward to!

I never really do a score for my games but in our newly joined board game group, we were asked the open question of "What is your favourite five" or something similar to that and both of us immediately said "Lords of Waterdeep'.

Highly recommended!

Tabletop Gaming - All Quiet on the Gaming Front

The last few weeks have been quiet here and we have played Blood Bowl’s expansion “Sudden Death” as well as our first game of Space Alert (albeit did it mostly pausing but by the end was letting it run, next time it will be in real time).
I have Arkham Horror on the table to set up and thinking that will be for Wednesday as it has been a little while and we’ve wanted to play it but kept putting it off (re: Star Wars Old Republic & Saints Row the Third, I am looking at you two >.>)
I also have a few drafts of reviews sitting behind the scenes that I will get done as well *gasp* I need to do more reviewing as I’ve found I have had good comments on the two reviews I’ve done so far over at Board Game Geek.

Monday, June 03, 2013

Tabletop Gaming - Space Alert arrives!





















Space Alert @ Board Game Geek

Space Alert is a team survival game. Players take on the role of a crew of space explorers sent out through hyperspace to survey a dangerous sector of the Galaxy. The pace of the game is set by 10-minute soundtracks on included CDs (or by scenario cards, if you don’t have a CD player). During these 10 minutes, the crew must defend the ship while it scans the enemy sector. If they succeed, the ship brings back valuable data. If they fail… it is time to train a new crew.

Players do not compete against each other. Instead, they work together against the challenge presented by the game. The difficulty of this  challenge can be chosen by the players themselves. Completing the most difficult missions requires close teamwork.


---
It just arrived for us today and hence I've hardly looked inside the box much at all but I have seen a video review that had a session explained it it. In short, I can't wait to play it! Compared to the other games we own, this is a vastly different cooperative game to own and all I can think of is this is what some people wanted Star Trek Online to be: Players man the stations on the ship and cross fingers that we all don't die!

Monday, May 20, 2013

Tabletop Gaming - Power Grid - 18th May 2013

First time playing Power Grid with some new people Tmara and I met locally through BoardGameGeek.com. Once we got past the learning curve of never playing it before and others to refresh the rules, it was a lot of fun!

The map we were using was an addon of the United Kingdom. Both Tmara and I made small mistakes on placement like Tmara was stuck where she was until Phase 2 and 3 began as others loved England as much as she did :P

I started in Scotland which was ALL to myself in the end but the catch I found was how much it was to go from one city to the next was more expensive than other locations.

Either way, we enjoyed ourselves, we socialised with a new group (gasp!) and are in a group that will be attempting to bring a Board Gaming Club to the area in a location that is amazing and free because we'd be getting people in the community active.

With respects to the colours, Tmara was green and I was purple. The others were red (John), yellow (Adrian), black (Robin) and blue (Andy). Apologies if I got any of those wrong >.>

Mid Game

End Game (Black won as Blue couldn't power one more to beat them)

Thursday, May 09, 2013

Random - Nothing to see here, people.

That's right, not much really to blog on at present.

We've been trying out the new Neverwinter MMO, as well as been busy visiting a friend and I recently have dived back into Guild Wars 2 as an Engineer and liking it a bit more now than previously (more how I think about being support vs giving in and going deeps).

On the board gaming front, the board gaming group has hit it off just fine :) We met two of the gamers last Friday at a cafe for a drink. Apparently we were abnormal enough that we'd be fitting in just right. How little they know ;) So the 18th is D-Day for that, We'll be playing Power Grid for the first time and I'll have to make sure I stock up on caffeine for the night :P

EDIT: Oh and almost forgot.. got an eReader again :D Kindle Paperwhite.. loving it a lot now. Much more than the Kobo Touch and MUCH faster.

Thursday, April 25, 2013

Random - A Shiny Wishlist

I just got Star Wars (Living) Card Game yesterday and I've been thinking on our collection of what we play or what we like/prefer to play. This has come up due to Tmara's first reaction to Star Wars. We need to play a few more games before I can make any comments here on it since our first game was very hinky with rules (as it always is with missing rules or misinterpretations).

I've learnt now that the best card games for us isn't so much a deckbuilder like Lord of the Rings LCG and Star Wars LCG but more along the lines of Blood Bowl Team Manager. With BBTM, you start with a very basic deck and build it up as you play. There is no deckbuilding between games, it is all on the luck of the game.

I've seen some recommendations so far (Dominion, Shadowrift) but either the price is a tad high per expansion if I go full hog (Dominion) or I can't find it in Australia (Shadowrift). Of these two though, Shadowrift sounds like a must have for how we (Tmara, myself and our 13 y/o son) play and what themes we prefer.

That isn't to say that I won't buy more Living Card Game packs though. I got both Lord of the Rings and Star Wars for their themes and artwork and I am not disappointed at them at all. The catch really in the end is from what I have read is with Lord of the Rings, it is a LOT better with a major expansion (~$30) or with a few Adventure Packs (~$18). Star Wars albeit is competitive so I will see how that pans out and may just get packs when I have spare $$$ not spent elsewhere. I have a past history of not liking to lose and hence Co-op is the way I prefer to go but will see how that pans out in the future.

Anyway, I am getting sidetracked as per normal.

Since some games I want are from different sites, depending how Pinnacle Games goes that is, I am going to update my blog with a My Shinies Wishlist page for games I plan on getting over time.

The main things I am looking for in the list in the end if it is something we would enjoy is games that aren't too much more than $50. I don't mind getting games in the $90-$100 range are a LOT more painful if it ends up as a "Damnit, I wish I never got this..." yet this is also why I try to be anal with researching written and video reviews.

Without further ado, my aforementioned Wishlist is at the top of the blog and I will update it over time. I plan on trying to keep items on them that I have for some reason removed but will put comments as to why, so I can check them up later and see if anything has changed.

UPDATE: Wishlist done for now. One aspect I am leaning towards now is only getting a new game once every 4-6 months (approx 2-3 new games a year at most) while the main purchases will be to upgrade our current games.

So far, the idea is quality over quantity. The games we have that I would LOVE to upgrade is Arkham Horror, Defenders of the Realm, Pandemic (awesome on its own, tempted to see what the expansions are like), Lords of Waterdeep, Blood Bowl Team Manager, Lord of the Rings/Star Wars LCG (Not at the top of the list but on my mind at the least), and even Mansions of Madness (if we get into it more).

Wednesday, April 17, 2013

Random - Being sick is blagh & update of week

Been sick over the weekend and the last two days while Wednesday we were just all our busy. We finally got around to getting the uDraw (on Xbox) purely because it was on special (2x $20) with Pictionary and got Marvel Super Hero Squad Comic Combat as well on order.

Again.. We'd never buy them full priced but on special we were fine with that.

Pictionary was a bit of fun. Most of my frustration was getting used to the uDraw first up. I think I'll be using the uDraw's Instant Artist a bit to get used to it since I've not done any tablet-based drawing compared to Tmara who has (and picked it up easily).

Also, because tonight I got paid: I paid for our Star Wars Card Game order and looking forward to that when it arrives :D If only Pinnacle Games could make it arrive by the weekend. Yeah.. right, and pigs fly! >.>

We've yet to play another board game except did play a game of Big Bang Theory: Fact or Fiction (and lost to the 13 year old! >.>) but not comfortable making comments on that quite yet (re: previous bracketed comment).

I've also torn myself away from playing Kingdoms of Amalur and put the monitor finally back to the PC. I actually got to level 33 and into the 2nd last zone on the map and we finished the Dead Kel DLC (almost) where I got a glitch.. I got annoyed enough that I've restarted, this time on hard difficulty (for achievement) and making sure I don't miss the missable achievements this time and crossing fingers on the quest glitch that I was hit with.

I'm actually thankful there is an aspect of the game that annoys me since otherwise I love it to bits. Given time, I will work out doing a review on it. I believe I will do that before I get our copies of Dragon's Dogma: Dark Arisen next Tuesday, eventhough I haven't finished Amalur yet I feel comfortable enough with what I would write.

Anyway, with that.. I start work again tomorrow and early than normal again with call centre.

Friday, April 12, 2013

Tabletop Gaming - *gasp* Been awhile since I purchased a non-video game..

I just checked the archive and noticed it was 13th June 2012 that I bought Lords of Waterdeep (on my list of need to review!) and nothing since then. Oh I lie.. we got a few things like Lego Creationary, Big Bang Theory: Fact or Fiction, and a few others but nothing of our normal board games we get.

That will change as I have Star Wars the Card Game on order for next week when paid. I'm looking forward to it since we own Lord of the Rings Card Game from FFG as well as I played the previous incarnation (or one of) of Star Wars TCG with the hero/ground/space battle mechanic.

FFGs though I think has hit the nail on the head for me after reading the rulebook and watching the tutorial video.

Only time will tell!

Thursday, April 11, 2013

Tabletop Gaming - It's time to dive back in!

So as previously mentioned, we're getting back into board gaming :D

The image to at the bottom of this post is our gaming (and mostly my RPG books at the bottom there) shelf at present and to think I have been held back over the last few years.. I wonder what it would have looked like? :P

The games we have aside now to play in the coming week or two and I will try and do up comments on here, a review or perhaps just a mini review, is as follows (in no particular order):
  • Lords of Waterdeep
  • Defenders of the Realm
  • Dungeon Lords
  • Blood Bowl (Card Game)
  • Pandemic
  • Big Bang Theory: Fact or Fiction
  • Dungeons and Dragons: Wrath of Ashardalon